It is the 16th of Arodus 4713, an auspicious occasion for the city of Kenabres. The holy day of Armasse is typically a day of festival, of instruction, and to heighten our low spirits as much as one can when living in the constant struggle against the demons of the Worldwound. Today however it is a terrible blow as right at the start of the opening ceremonies, the Kite behind us explodes in a bright light and almost immediately we are set upon by the Storm Lord himself. It is chaos, it is destruction. A massive demon crawls its way through a portal, creating a large rift in the center of the plaza taking many with it including the crusaders. The Storm Lord, locked in battle with the Silver Dragon Terendelev, come crashing down into the plaza. At the last possible moment Terendelev uses her magic to cast feather fall on us. We witness her beheading just as the rift closes over us, plunging the group into darkness.
As we hit bottom and take time to assess our situation, four crusaders find themselves with three other survivors. The rest are beyond our help. The first of the three, Aravashnial, was blinded by the Storm Lord’s lash, but is otherwise a wizard of some repute. The second is a rogue woman, Anevia, distracted by thoughts of her Paladin wife Irabeth up above in the thick of the danger. The third is a nobleman, Horgus Gwerm, known for his crass and difficult to work with attitude. The seven begin their slow progress through the caverns and passages, desperately searching for a way back to the surface. We continue for some time, encountering some dangerous denizens. The most notable feature was a small stone temple to Torag, complete with the head priest turned Huecuva. Past this, we finally notice a slight incline in our passage, raising our hopes that we are nearing a potential exit. We make a run-in with a crazy dwarf who couldn’t be talked down before resting.
During our rest, Beatrix talks up Anevia, hoping to ease her fears for her partner. Anevia tells her of how they met and fell in love, but still seems to be reticent to talk about something regarding Irabeth or their relationship. Horgus Gwerm, once he is rested, begins to complain endlessly of our extended stay in this filthy area. Aravashnial is depressed every time he remembers he cannot see, and that he will need a powerful regenerative magic to make himself whole again.
Making their way onward, there is a steep incline up into another cavern, where they find a pair of mongrelmen trying desperately to free one of their friends from under a collapsed watchtower. Finding them neither Chaotic nor Evil, we assist them in their efforts and they agree to take us to their chieftain. If they can assist us in making our way back to the surface, more the better. With the rift activity, their normal tunnels are damaged so they take us through an area with a plant creature, but when we encounter it, it has been killed by two crusaders, who also died in the attempt. The crusaders look to be of Iomedae, but carried the wrong weapons. A thorough search reveals an unholy symbol of Baphomet. This reveals them to be Templars of the Ivory Labyrinth! A very disturbing turn of events.
We meet with the chieftain of the mongrelman tribe, and he is quite pleasant despite his outward appearance. We bring him the unfortunate news that his son likely died, but he is still grateful. He also tells us that they are descendents of the First Crusade, warped by the abyssal magicks of the opening of the Worldwound. Upon hearing that demons are attacking the city, they ask us to help defeat an evil group of mongrelmen who have been cavorting with the Templars of Baphomet. Once they are taken care of, they’ll also have had the time to gather their warriors for a trek to the surface.